The NVIDIA GeForce 305M is a graphics card specifically designed for mobile devices. It was released in January 2010 and is now currently out of production. The graphics processor used in this card is the N11M-LP1, which is part of the Tesla 2.0 architecture and was manufactured by TSMC using a 40nm process.
With 260 million transistors and a density of 4.6M/mm², the NVIDIA GeForce 305M has a die size of 57mm² and is packaged in a BGA-969 chip. It has a PCIe 2.0 x16 bus interface and has received 2 reviews in our database.
The clock speeds of the NVIDIA GeForce 305M are set at 525 MHz for the GPU clock, 1150 MHz for the shader clock, and 700 MHz for the memory clock. The card has a dedicated 512MB GDDR3 memory with a 64-bit memory bus, giving it a bandwidth of 11.20 GB/s.
In terms of its render config, the NVIDIA GeForce 305M has 16 shading units, 8 TMUs, 4 ROPs, and 2 SM count. Its L2 cache is 32 KB. The theoretical performance of this card is 2.100 GPixel/s for pixel rate, 4.200 GTexel/s for texture rate, and 36.80 GFLOPS for FP32 (float) performance.
The GT218 GPU used in the NVIDIA GeForce 305M also supports various graphics features such as DirectX 11.1, OpenGL 3.3, OpenCL 1.1, and Shader Model 4.1. However, it does not support Vulkan and has a CUDA version of 1.2.
The board design for this card is suitable for integrated graphics processors (IGP) and has a TDP of 14W. The outputs of the card are dependent on the portable device it is used in, and it does not require any power connectors.
In conclusion, the NVIDIA GeForce 305M is a powerful graphics card designed for mobile devices. Its features and performance make it suitable for gaming and other graphics-intensive tasks. While it may no longer be in production, it is a reliable option for older devices. Overall, the NVIDIA GeForce 305M offers a solid mobile graphics solution for those in need of a high-quality GPU.